﻿<?xml version="1.0" encoding="utf-8" ?>
<Origins>
  
  <!-- Origin: Talents -->
  <Talents>
    <Talent from="core" page="18">
      <Name>Adaptable</Name>
      <Desc>You rely on a broad array of tactics rather than a single approach. No matter what happens, you come up with a workable solution -- or at least a fair attempt.</Desc>
      <Attributes>
        <Attr type="none"/>
      </Attributes>
      <Benefits>
        <Benefit>You gain 1 additional Interest at Career Levels 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, and 20.</Benefit>
        <Benefit>You gain a +1 insight bonus with action die results. This bonus increases by an additional +1 at Career Levels 4, 18, 12, 16, and 20.</Benefit>
      </Benefits>
    </Talent>
    <Talent from="core" page="18">
      <Name>Agile</Name>
      <Desc>You're naturally fast on your feet, an asset that's saved you from disaster many times.</Desc>
      <Attributes>
        <Attr type="DEX">+2</Attr>
        <Attr type="STR">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit>Your Speed increases by 5 ft (1 square).</Benefit>
        <Benefit>Acrobatics is always a class skill for you. Furter, your result cap with this skill increases by 5 (max 60).</Benefit>
        <Benefit>You gain a +1 insight bonus with Reflex saves. This bonus increases by an additional +1 at Career Levels 4, 8, 1, 16  and 20.</Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="18">
      <Name>Brainy</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="INT">+2</Attr>
        <Attr type="STR">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit>You gain a +1 bonus with Knowledge checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.</Benefit>
        <Benefit>You gain 4 additional skill points at Career level 1, and 1 additional skill point for each Career Level gained thereafter.</Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="18">
      <Name>Burly</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="STR">+2</Attr>
        <Attr type="DEX">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="18">
      <Name>Caustic</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="CHA">+2</Attr>
        <Attr type="WIS">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="18">
      <Name>Clever</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="INT">+2</Attr>
        <Attr type="CON">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="18">
      <Name>Convincing</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="CHA">+2</Attr>
        <Attr type="INT">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="18">
      <Name>Cunning</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="INT">+2</Attr>
        <Attr type="WIS">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="19">
      <Name>Daring</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="DEX">+2</Attr>
        <Attr type="INT">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="19">
      <Name>Disciplined</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="ANY">+2</Attr>
        <Attr type="ANY">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="19">
      <Name>Fierce</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="STR">+2</Attr>
        <Attr type="CHA">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    <Talent from="core" page="19">
      <Name>Fit</Name>
      <Desc></Desc>
      <Attributes>
        <Attr type="STR">+2</Attr>
        <Attr type="INT">-2</Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>

    
    <!-- Talent Template -->
    <!--<Talent from="core" page="18">
      <Name></Name>
      <Desc></Desc>
      <Attributes>
        <Attr type=""></Attr>
        <Attr type=""></Attr>
      </Attributes>
      <Benefits>
        <Benefit></Benefit>
      </Benefits>
    </Talent>-->
   </Talents> 
  
  
  
  <!-- Origin: Specialties -->
  <Specialties>
    <Specialty from="core" page="21">
      <Name>Authority</Name>
      <Desc>You've carved out a niche as someone whith a ast reserves of theoretical knowledge. The trick, of course, is applying it in the dangerous situations in which you sometimes become embroiled.</Desc>
      <Feat>Advisor</Feat>
      <Benefits>
        <Benefit>You gain 1 Profession skill focus and 1 forte relating to this focus.</Benefit>
        <Benefit>You gain a +1 bonus to Spending Cash (see page 28). This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.</Benefit>
      </Benefits>
    </Specialty>

    <Specialty from="core" page="21">
      <Name>Celebrity</Name>
      <Desc>You've achieved great notoriety as a performer, anthelete, or news pundit, ensuring huge audiences know your name.</Desc>
      <Feat>Actor</Feat>
      <Benefits>
        <Benefit>Once per mission, you may request 1 Caliber II invitation Security Pick without spending an action die or making the Request check.</Benefit>
        <Benefit>You gain a +1 bonus to Lifestyle (see page 211). This bonus increases by an additional +1 at Career Levles 4, 8, 2, 16, and 20.</Benefit>
      </Benefits>
    </Specialty>
    
    <Specialty from="core" page="21">
      <Name>City Dweller</Name>
      <Desc>You are just one of the millions of regular folks who pupulate a modern metropolis.</Desc>
      <Feat>Home Turf</Feat>
      <Benefits>
        <Benefit>Choose 1 Skill. This is always a class skill for you. Further, your result cap with this skill increases by 5 (max 60).</Benefit>
        <Benefit>You gain a +1 insight bonus with Intimidate and Streetwise checks. This bonus increases by an additional +1 at Career levels 4, 8, 12, 16, and 20.</Benefit>
      </Benefits>
    </Specialty>

    <Specialty from="core" page="21">
      <Name>Clergyman</Name>
      <Desc>You're a member of the First Estate, believing that even in these ostensibly secular times, faith is a powerful agent for change.</Desc>
      <Feat>Iron Will</Feat>
      <Benefits>
        <Benefit>The player MUST choose 1 organized religion to which he/she belongs.  It can be real or fictional but is left up to the GC's discression at allowable relgions and religious organizations.</Benefit>
        <Benefit>You gain +1 additional Cultures skill focus.</Benefit>
        <Benefit>Once per mission, you may request 1 Caliber II lodging Security pick without spending an action die or making the Request check.</Benefit>
        <Benefit>You gain a +1 insight bonus with Intimidate and networking checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.</Benefit>
      </Benefits>
    </Specialty>






    <!-- Specialty Template -->
    <!--<Specialty from="core" page="21">
      <Name></Name>
      <Desc></Desc>
      <Feat></Feat>
      <Benefits>
        <Benefit></Benefit>
        <Benefit></Benefit>
      </Benefits>
    </Specialty>-->
    
  </Specialties>

</Origins>
